Dingers for extractions of meme and matter.


Dinger towers are towers that form in the clouds but exist in the outer dinger space of the skywall and represent places of meaning in the mind and are places to travel in the omniverse.

This by use of their internal meme objects of mental meaning and utility of metaphysical capacity, which can be extracted to create metaphysical objects of strange powers.

Dinger towers can also be entered to access objects around you in a different way then known to allow effects unknown until discovered in knowing the tower's meaning objects.

To do these things one does the following steps to ascertain the Tower's scope and travel its rooms.

The tower for our example is the tower of sanity, this tower is an example because a tower can have any meaning or be spotted and interpreted in the clouds and they can be drawn to display the outside. This is the tower of Sanity, also called the tower of Avondale.


Inside the tower is accessed by drawing the objects within, one draws them automatically to reveal strange things inside the tower as a space of explore visuals that are to be interpreted as spaces of meaning and cardinal. The following chamber of the tower has been drawn to reveal its inside found.


These represent the objects that reside in the tower, they each have a parsemic operation assigned to them by interpretation. Meaning each object transfers meaning you give them into another form by interpreted value.

So for example if we use the box with the word cup, we box the cup in sanity and receive the boxcup of sanity. Which is how the tower forms knowledge of device from its plane.

Once we have these types of images for accessing the dinger tower, we can extract tools and metaphysical objects, as well as simulation spaces for creating different experiences.

These specific objects are the types of tools one can use with the dinger tower, that create the experience of their internal realms. These tools allow traverse of the tower in different ways.

They can be personally customized to access parts of the tower around you or in transtruction, which is building the device and accessing special spaces of manipulation, they allow world access points.

Since each access of thing we do anytime, is accessed by knowing the space of it and interacting with the space, so using these tools we gain access to the space by knowing it ourselves and using it by reach.

Reach since it is either built from recycling material or is the scenery we are already in. It allows one to cause change with the tools, once we have viewed it in the information shown on the tools as patterns or codes for accessing the information necessary to arrive there.

This we do with these example tools, of focus on the tower of Sanity only in meant access by ourselves, so we view the tools from the lens that they reveal the tower exact and know its meaning.

We use this to access the information on the tool, that is sometimes interpreted from chaotic patterns encoded with special visual meanings of either sigil, or visual forms embedded and colour as meant.

These reveal spaces of interpretation with the sigil like attraction of magic and generate a visual pattern we can interpret as meaning, which we can then use as information to access the same type.

Below is the photo, containing our devices for this example, that reveal each distinct types of data. This data is used differently to arrive at the space of experience specific to the tower's meaning and the tool type used to access that subset of memetical values for extraction of the experience. It enables a utility by pattern expecting and locating of the pattern in the visual feild, then using it.


Their are several example dinger code tools in the picture some with multi-sided use. Starting with the top left, we have a sanity p-cube that exists because I collected things at an area that was seeming and designated sanity in nature because it was a statue of strange shapes and this lead me to finding a tiny stone like a mountain of madness near it, later I found a small broken bowtie of the mad hatter by chance and then a lockknot and skykey of the sanity.


These were put together to build the tool, since I used a chance event to extract a meant scenario, that lead to poetic tools which I could use together to build an experience of Sanity, by the idea it formed.


This sanity p-cube enables me to read models of sanity in the speaking by reading it and knowing the expanse of its memetic interpretation, which enables the manifest of Sanity in myself's space. It led to the discovery of the Sanity screens that form an interface in my photoform feild of perception, to interact with spaces as programs of mindmatter I interface with.

This is an example of object acquired by transtruct from the tower of Sanity, belonging to Lepoxiania, the sanest rabbit dog, who is shown below, in a picture I recently drew.


It's for a book I'm writing that is too huge to read again.

This is a dinger pattgame, which I built recently for navigating spaces of pattern and drawing, for probability related shifts of experience to encounter thoughts and adventure. It works as a set of meaning on the back that generates a storyline or theme for a drawing on paper, or a drawn pattern of codes of those meanings. They in turn effect chance events after by sigil magic and an experience forms as the result. This is shown below as its two forms used, the pattgame also features a front for battle generation by viewing attacks in the pattern or faces and options reminded/buttons for use.

It generates adventures or stories normal or psychedelic, by giving you the idea for encounter around you in the potentials of what may happen if you seek out the experience around you with pareidolia.


I drew the icons many times and places on the squares, with multiple icons for complex patterns and then colored it with recognition of features. It meant what the meanings were for the icons.


I drew the events that I was inspired by with my favorite meanings and then continued after with the story as I came up with it, interacting by chance event and actual actions used too.

We are currently resting at the first town at the bottom, for our adventure continuing after we explore the technology of this town and see the way they practice an art like magic and science.

But also psychonauts because this concept features perception tech unheard of by the reader, whom has only ever existed in a magic and science universe, missing perception and perspect.

The way the first was invented and the second is used is similar because they both extract a concept from the beyond as the actural space you selected to gain the experience from. The actural means the greater unseen spaces behind or around places that are either seen with pareidolia or not. 

They are interacted with an interface of meaning, but these sources can be just a surface of information, since the information is the exterior thing accessed so they are the same thing. Even if that thing is just a list of meanings like a peice of paper, or like a pattern of encoded values that resembles a thing like the following examples:


These are special example pattern types with meaning and a manner of arranging the patterns, these generate information, the information means different things depending on what is encoded, since the patterns formed resemble the like forms in arrangements on the picture. This reveals the like of its form. So it generates possible arrangements of the meaning, as many scattered symbols, for calculation. They enable maps of the scoped space of meaning that can be used by pareidolia.

This is how the second row of objects work in the original photo of objects, except the middle object, which uses icons to display information as the meaning of those symbols or what they look like as symbols of unknown meaning.

They allow different ways to access dinger experiences of the omniverse, so they allow you example methods to extract an object from the out spaces of reality and access it inside the reality. 

These work as different tools of information for accessing parts of reality and so they must be used respectfully, but their meanings can be used differently with the utility of the form created. 

So they may be made differently with patterns of encoded meaning as calculators and icons and interfaces, but provide other memetic uses as tools of gaining knowledge about reality.

But patterns mean certain things and so the information one pattern provides is different from another one so the information on the pattern tells you what is inside it as read by pareidolia.

Icons can also be gibberish symbols of random form that generate meaning by read symbol as picture it looks like and then used in a sentence by yourself, it enables random reading gen.


The Dinger entry, is a tool for entering Dinger towers, by this method of arriving there. Since it takes the pattern illuminated on the underside and the gibberfont, for the shape of the object around you and the meaning from the letters interpreted as meaning by visual appearance.

This is sought with pareidolia in the space in front of you and then it is used by knowing the meaning it has on the device that rotates by chance with use to cause new viewed angles of data.

Then one uses the object, by applying the meaning with the tool as entered and access its quality there in the moment present in front of you. It varies or does not by memory and presence in view.

Using the device, I gain a teapot of sanity, since I saw a teapot and bunny in the device and then saw a teapot left on my table from before. It happened to be there and the use I gain from it is walking over the Multisania, which will be discussed later, since this set of tools form a resulting tool.

This tool is different each time and how the devices are used, they allow exploring the experience of a place, especially when directed to the meaning of the tower requested, so here we explore sanity technos of the tower. These are places we can explore that are expansive, but farther we can map it to a coordinate by using themes again or reusing old data to form a specific theme of place and time.

It can also be used as a spontaneuous interaction in an area of unexpected reaction, so is a technical full class of philosophy for interacting with reality, as a space of experience and skills different.

Their are other classes of skill and capacity in the multiverse, this place is one of my own mapped parts of the mindmeme space called the tendric realm. Other skills are accessed by different art styles of practice allowing different capacities then this one, but may have manners of world travel. 

Yet in corners apart from the one here found that map different terrains. 


The Timecube of the Dog angles, allows me to travel the angles of time and is an example of a timelink device that allows access to timeperiods, which represent themes of time to venture to. They enable me to travel to special line segments in a multi-dimensional space of time. Since both the symbols and the pieces next to them allow an interpretation space of meaning encoded symbolism.

This gave me sanity open spirals, which are spirals of opening that reveal the world as chem applied, chems are the things in the background of this blog. Below are many lists of Chems, each is a universe of sorts that explores a different theme of subject as a word or experience itself.




Not all chems have been used in this set, they represent a map and collection of experiences possible. Each can be blended with another to add more or inverted for same. They are types of appearence and experience of meaning, or more beyond it. Icons of simulations of states of being.

They are a type of substance of flavor that resembles a felt sensation and experience, these open the door to flavours of scenery. Because they are complex this is a timeline of progression in possibility, it can be further ventured. Open spirals, allow a chem to form before you as an experience there.

This is why I have so many ideas, each chem represents a spectrum of infinite possible ideas to have.

Next we have a way to build emulations of chem or experience, which builds simulation spaces for an emulation, this allows us to enter the space and use the internal pieces. It differs from a computer in being done with a pattern and pareidolia of scalien so scale depth perspectives in motion, by stare that is expected to animate the visual by watching it.


It mostly contains the same effect as the entry dinger tool previous, it's different because it notes the icons of its purpose and it has four corners on each side with a random pattern space, then a set of bands with symbols to be read on them with pareidolia. The four corners of each face contain depth spaces that represent a simulation space and the meaning letters, represent types of action.

It allows us the extraction of a sanity simulation, which we gain because we view this dinger extraction object called and Unheard simulation cube through the sanity tower, or other.

It as another example of dinger extraction is a distinct tool for arriving at another space of experience, since it opens up a meme for building with the materials, or a projection of outwards capacity for a scenery, or effect. This tool will be used with the rest to acquire something.

We got a Cube window of Sanity, for the use with the rest of the acquired technos parts, this will give us an experience which we can navigate after we do the first object that was shown. Since it gives us a physics that enables a utility for the space we construct with the multisania teapot, open spiral, and cube window of sanity.


This was used in the cube simulation we made by transferring the symbols we saw on this shape to the cube so that it created patterns that contained sanity. These were then put together as a cube with encoded symbols on some sides as sources of idea for what is found inside the shapes of the patterns. 

The tool is used as an exploratory space of ideas, shapes and concepts for a world and it will allow the world we explore with it. Using the dinger simulation, the timecubes chem spirals and the dinger entry tool to explore the universe following the physics of the above image. We gain a way to see the world and explore its distant lands, as the other half of the town we are in, in the pattgame.

As this world is composed of the Tower drift of spaces, as chems of the world that we use, and we study it in Sanity for the difference of the world, since it uses chems in sanity for its worlds tools.

But first we must learn about the dinger tower extraction subware beneath the objects previously discussed. This tool allows extracting devices from different spaces and includes metaphysical objects, which enable special custom effects for the universe to use that are not used elsewhere. So we use a subware extraction storage drive to store codes for extracting dinger objects as paper notes.

These differ from the objects used to extract information because they are longer and for objects specific to the code one builds as a lengthy process to arrive at. 

So let us make a program for the extraction of a metaphysical object of Sanity.


This dinger extraction builds a special chem paper spellora, that is used for chem spirals. It is an example of a tool extracted from the tower. It enables the reality to have distinct concepts, by navigating the steps to achieve them. 

This is mapped by yourself on the stored drive for rebuilding them. Because we are using another reality the reality is distant or close based off the things pursued in it as the tower. Which can also be another building or thing to gain places from. 

This enables the scope of the reality, by adding it to the setting. Thus we have access to the world.

The map below displays the position we are in in the stellar world, it is the blue and purple bean shape. The map displays ideas as groups of world, which are including the blogs, but also the greater worlds of the known planes I have ventured and recorded. Each has a different experience in it.


The world we will explore, is above the blue and purple bean at the bottom of the screen, this will be where we first venture and it will take place on a second blog post from this one for this one has grown long and contains knowledge of dinger extraction. So we depart now for that world.

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