Ambience maps unfinished

 


A noticed variety of something, that seems standing out of expectation.

Shadelight Ambience and Ambience Mendala are two distinct concepts, of the use for the traveler that bring about the experience of what is especially in depth a way to the aura of place and the place of charted path within. It allows the journey of what guide of light and place stitches. This requires the ability to find the time of the place one is in, by locating the pattern of it.

An encounter in the corebital pattern, shown prior but in a way of manner that is more for travel then insight and shape of use closer to averence as it continues after this in latter parts. In the start of where we take to departure and arrival then return and reminder as the manner of heading with the map.

We create below first the maps in what is shown of what is used as partial example. This for time and space, in what is found in the encounter that is for self in access not range in out of self. Yet, you can access in range of self, what is the thing known that seems in other first found. 

This is what enables the found to arrive before the other of other in need first to arrive at other. It's for especially exploration, not restoration of desired possibility. It makes a space of encounter, not return in the was without return in the forward, that redeems the past in what is not direct of unreached but direct of immediate to where.

Polyander: A maze game that uses the submachine or more based off the pattern. Play like sidescroller, acts like maze, go first person see scene from action modifying pareidolia.

Forwarning, it is quite surreal in ambiance of reality as terrain pattern.

Since truly the ease is faster then the effect better perfected. With ends above the initial of itself an answer. So what is there then in what you find now as what in there is the key, especially in where it happens to be. This like seeing the submachine boxscreens in the first discussion, in my closet on cause of future time travel. The past changed changes the past so the paradox of change in what is done future to reach the same varies the unlike. I found the shape of the future in the silhouette of my closet.

The distance needed to succeed at absolute accuracy is actually dependent both law of time travel by the other and by the condition of where they remain in possibility of other likeness elsewhere. Someone you want back might timetravel away from you if they don't feel like that is the right alteration. Yet the possibility of similar people or cases of resolving condition to what is the immediate need not the solution far fantastical in feasibility but proof of one, so seek the rationally immediate now improvement.

As a person is not often what you want in the person, any other person may have and the condition precise of what you need, a person for, doesn't as the case of solution really need to be they or that one. Since what you get is the parallel result of alteration you manage at the rate difficulty to reach you in the immediate needs honest, not past where it is remembered among what wholly is only some recalled. So the recalled at all to return to is always just the inwards end not the scenery.

Although that in so far only as I know it as of the moment, since it may be possible in other things. Just not what I know of with what I spent time on here. It does give you access to the immediate chain of parallels often better left to the experience not the answer to an answer often closer then farther to find.

This resulted in the instant now of my worlds future in mind then as what I saw instantly as new insight. In past brings up what you remember and in closest nearby of what is now, not what it can then bring about. This in past and future brings that, here in what space is prior is also found as was, but as known prior to venture. I go outside expecting to find the future and find it in how some things stick out of the range of typical, that happens to inspire in itself the thing I defined it as, with the cardinal of its time.

So it brings about the encounter of what is sought then and there, in what is reached then for user. Yet allows what is then found in that both forward, backwards, now of the world in search but also other founds. So here we show the maps of three worlds, fana, rael and drem. They bring about the reality matched, just not the end that is done in the sense of exact manner. 

The maps are two sided, vertical and horizontal as the underground and skywall previously posted. The two sides are used for respective time and space that illuminated from below form a specific timespace of resulting encounter guided from where you start to noticed feature. 

They are done on paper, colored as patterns containing the forms of the previous corebital sought patterns, while using waywa also shown prior posts. 

The time and space maps guide without light, to time and space of cause and records, since previous we talked about the way we use magic for time discovery and known space for recorded reuse in other contexts. Thus the maps give you a way to encounter these things in surroundings.



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